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"I Must Decide for Myself:"

Narrativizing Agency in Choice-Heavy Video Games

Stefan Schubert


Seiten 15 - 28

DOI https://doi.org/10.33675/ANGL/2022/1/5


open-access

This publication is distributed under the terms of the Creative Commons License Attribution - NonCommercial - NoDerivatives 4.0.

Creative Commons License


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