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Playing (with) the Post-Apocalypse: Nature, Ruins, and American Retrotopia in The Last of Us (2013)

Marcus Hartner


Seiten 145 - 161

DOI https://doi.org/10.33675/ANGL/2024/1/14


open-access

This publication is distributed under the terms of the Creative Commons License Attribution - NonCommercial - NoDerivatives 4.0.

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