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Volume 33 (2022), Issue 1

Focus on Video Games and English Language Education/Designing Hybrid Learning Spaces. Focus Editors: Daniel Becker and Frauke Matz

Front Matter

Front Matter open-access

Table of Contents

Table of Contents open-access

Focus on Video Games and English Language Education/Designing Hybrid Learning Spaces. Focus Editors: Daniel Becker and Frauke Matz

Introduction open-access

Daniel Becker, Frauke Matz

Page 7 - 14


"I Must Decide for Myself:" open-access

Narrativizing Agency in Choice-Heavy Video Games

Stefan Schubert

Page 15 - 28


Digital Games in Primary School English Language Education open-access

Marius Ritter

Page 29 - 41


Critical Game Literacy and EFL Classroom Discourse open-access

Roger Dale Jones

Page 43 - 57


On the Use of Commercial Video Games in the EFL Classroom in North Rhine-Westphalia – An Empirical Perspective open-access

Daniel Becker

Page 59 - 75


My Text is in Another Tipi open-access

Indigenous Serious Gaming for Critical Digital Literacy in the EFL Classroom

Carolyn Blume

Page 77 - 95


Short Digital Games as Expressive Media in the EFL Classroom open-access

Exploring Avatars, Flow and Choice

Michelle Stannard

Page 97 - 114


‚TextCraft‘ open-access

Video Games and the Teaching of Literature in Secondary and Tertiary Education

Christopher Wettke, Sebastian Domsch

Page 115 - 129


Virtual and Visionary? open-access

(Re)considering Foreign Language Education in Digitally Augmented, Virtual and AI Environments

Christiane Lütge

Page 131 - 145


Potentials and Challenges of Extended Reality Technologies for Language Learning open-access

Kathy A. Mills

Page 147 - 163


Artificial Intelligence in Foreign Language Learning and Teaching open-access

A CALL for Intelligent Practice

Torben Schmidt, Thomas Strasser

Page 165 - 184


Designing Hybrid Learning Spaces Together open-access

The Potential of Cooperative Projects for Language Teacher Education

Katja Heim

Page 185 - 201


Catering to Diversity in CLIL open-access

Designing Inclusive Learning Spaces with ADiBE Digital Materials

Philipp Siepmann, María Luisa Pérez Cañado

Page 203 - 222


Agency, Interactivity, Participation – Creating Hybrid Learning Spaces with Interactive Documentaries open-access

Ricardo Römhild

Page 223 - 239


Teaching English as a Foreign Language in the Post-COVID Era – Lessons from the Pandemic for Agile, Autonomous and Hybrid Learning Environments open-access

Michael Rogge

Page 241 - 255


Digital Tools in Language Education – Origins, Frameworks, Perspectives open-access

Bernd Rüschoff

Page 257 - 269

Articles

The McIlwraiths and Germany open-access

Eva-Marie Kröller

Page 271 - 287

Reviews

Reviews open-access

Page 289 - 305

List of Contributors

List of Contributors open-access

Page 307 - 309

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