- Volume 33 (2022)
- Vol. 33 (2022)
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- Issue 1
- No. 1
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- Pages 115 - 129
- pp. 115 - 129
‚TextCraft‘
Video Games and the Teaching of Literature in Secondary and Tertiary Education
Pages 115 - 129
DOI https://doi.org/10.33675/ANGL/2022/1/11
open-access
This publication is distributed under the terms of the Creative Commons License Attribution - NonCommercial - NoDerivatives 4.0.